![]() ![]() And seeing as I love item collection and crafting (I'm also currently replaying Atelier Ryza 1-3), those elements were a welcome distraction from building levels, advancing story, or reading lore. Swapping spells with that slowdown in the submenu was also well received. Having spent so much time with the Luminous Engine in FFXV, some of Frey's animations and movements felt looser (a positive), and I felt I had more response and maneuverability. As of this writing, I've been exploring the regions available to me following a certain Tanta's certain visit at Frey's doorstep, so I've not seen any more story beats as I'm indulging my JRPG habits: sidequests, leveling, and challenges/bonuses as able.Ĭombat! Fun, as much as FFXV (which I also enjoyed, continue to play, and remain in awe of). ![]() I'm keen on the isekai subgenre, so this didn't require any adjustment from me. Some were less than taken with her, but I enjoy her quirky, smart-alecky contemporary mannerisms in the fantasy setting. And I'm in love with it all.Īnd then, there's Frey. While we didn't get something more from that original tech demo, we got Forspoken and some echoes of that aesthetic and design. Agni's Philosophy? I loved the presentation therein, and the presentation of both its key character and the familiar metallic loop adorned on Frey's forearm. I want to feel that the aesthetic, world and characters were either adapted from or borrowed from what was tech demo for DirectX12 from way back. I figured I would, when it was first announced, but I knew I would love it, or its DNA. ![]() I'm about 22 hours played, and I'm enjoying it. ![]()
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